These are powerful, stackable boons that stick with you for an entire run and, alongside the game's familiars, are perhaps the most important aspect to having a successful attempt at blitzing through the game's dream-maze of death.Īnd how about those familiars. Relics here take the form of common to legendary flavoured trinkets such as a Philosopher's Stone that reduces your MP cost when using a skill or spell, Glass Daggers that raise your critical damage or Elemental Cubes that give your attacks a random elemental edge. Once you've chosen a weapon you'll set off on your rhythmic adventure, picking up more and more powerful weapons, items and, most importantly, relics as you go. It's a setup that makes just about as much sense as any other example in its genre and, most importantly, wastes no time in showing you the ropes before booting you out into its chaotic killing fields pretty sharpish.Īs you begin a run through Crown Trick you'll be given a choice of two random weapons, each of which has a basic attack power alongside a host of other boons, boosts and magical properties - we began our first run wielding the Axe of the Ancient Tree, a satisfyingly chunky effort that applies root to nearby enemies as you swing it, rendering them unable to move or attack for a set period of time. Elle, it seems, must assume the role of hero of the world, doing battle with nightmares in a shape-shifting, procedurally generated maze of dungeons that exist in her sleeping mind as she slowly pieces together the true reason behind her being here.
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The story here sees players assume the role of Elle, a mysterious young girl who finds herself in the Realm of Nightmares with a rather abrasive, omnipotent Crown for company. It's a dungeon-crawler that takes a leaf out of Crypt of the Necrodancer's book and, for the most part, it results in a satisfyingly tense, tactical and atmospherically good time. Take a step here and the various poisonous goblins, killer chickens and mad scientists around you will obligingly follow suit, attack and they'll take action. Crown Trick eschews fast and fluid hack-and-slash action then, in favour of a slower turn-based style that sees your enemies move or attack only when you do. It has just as many complex moving parts weapons, spells, environmental traps, relics, upgrades, trinkets, chests and so on, but the pace of the movement and combat here is often glacial in comparison to how The Beheaded or Zagreus get down to business. It's here however that Crown Trick, NEXT Studio's brand new rogue-like adventure, differs most from the rest of the crowd. Recent popular examples, such as Hades and Dead Cells, really emphasise this almost uniform focus on speed and it's one that's quite understandable in a genre where repetition is such a fundamental part of the core process, with the ability to blaze your way through places you've been multiple times almost essential to negating potential player boredom or fatigue.
![crown trick secrets crown trick secrets](https://cdn.statically.io/img/guiasteam.com/wp-content/uploads/2022/01/Kingdom-of-Atham-Crown-of-the-Champions-Tips-amp-Tricks.jpg)
Roguelikes and roguelites have a tendency to throw players through their shapeshifting gauntlets of murder and death at a rather frenetic pace.
![crown trick secrets crown trick secrets](https://i.pinimg.com/originals/71/af/f8/71aff8350d69a601c4d03b4eb18a3b3b.jpg)
Captured on Nintendo Switch (Handheld/Undocked)